A/A1.
Introduction
This Nomic game is intended to try out Justice in Nomic. It is called Nomic
Justice (NJ). Nomic Justice is governed by the whole of applicable rules,
including those initial rules, such as possibly amended. This whole set of
initial rules is called fundamental Law of Nomic Justice - LFNJ.
A/A2.
Aim of Nomic Justice
Nomic Justice constitutes an attempt at development of a viable system of
prevention and settlement of disputes in a Nomic French-speaking game, this with
the ambition to be useful later on for other Nomic.
A/A3.
Structure of the LFNJ
(a) The LFNJ is composed of Sections evolving/moving each one as regards its
object like a game of Nomic.
(b) the initial Sections are as follows:
- Section of
Fundamental Attributes (Section A), devoted to the rules common to the
various Sections;
- Section of Bureaucracy
(Section B), devoted to the functions delegated by the collective of the
players;
- Section of Channelling
(Section C), devoted to the characteristics of the various rules and phases of
play;
- Section of Decision
(Section D), devoted to the procedures allowing the evolution of the rules;
- Section of Expediting (Section E), devoted to the disputes on the procedures.
(c) the rules in progress are gathered as follows within the Sections:
- Section A: A1 rules in A4, A9 and A10, A29, B32;
- Section B: rules A28 and C30;
- Section C: A5 rules in A8, A11 with A14;
- Section D: A17 rules in A21;
- Section E: A9 rules and A10, A15 and A16, A22 with A27, C31.
(d) the messages allowing the progression of Nomic Justice specify in their
subject field the Sections to which they relate. The corresponding flags are
[NJ/A ], [ NJ/B ], [ NJ/C ], [ NJ/D ], [ NJ/E ] and [ NJ/Multiples ]. Any
individual proposal of rule or codicil can however relate only to only one
Section.
(e) the publication of the rules gathered in sections as envisaged in the
paragraph (c) above does not constitute an action of play within the meaning of
the rule A17 (D/A1).
(f) Players take part distinctly in the evolution of the Sections of the LFNJ.
Where necessary, the quorums, thresholds, allowances, penalties and other
quantifiable elements relating to the progression of the NJ are appreciated by
Section. As needed, the evolution of rules in a section is carried out by using
the relevant provisions of the other sections.
(g) The identifier envisaged with the rule A13 (C/A7) is preceded by initial by
the corresponding Section.
A/A4. Foreign relations
(A) The game can maintain relationships with other games, federations of games
or nomician entities. These relations cannot contravene the LFJN nor its
founding principles. They produce effect only according to what is envisaged
with the relevant rules of the game.
(b)
Any Nomic game other than NJ may decide to include in its own rules the current
LFNJ, in its totality or for one or more of its sections or rules.
Notwithstanding any contrary outside provision, the amendments possibly adopted
within the framework of the aforementioned part do not produce any direct or
automatic effect on the contents of the LFNJ.
A/A5. Founding Principles
(A) Nomic Justice must tend to allow for the nomician setting and the
application to Nomic of the following founding principles:
1 the hierarchy of the rules
2 the compliance with the rules in force
3 the existence of a procedure for resolution of the conflicts
4 the force of the judged thing
5 right to defend oneself
6 the presumption of innocence
7 the possibility of appealing
8 the publicity of the judgements and their motivation
9 proportionality of the sorrows
10 single character of the punishment and time-barring
11 access to information by the parties
12 the sanction of abuses
13 equality among the players
14 non-retroactivity of the administrative acts
15 continuity of the authorities
16 respect of the rights of defense
17 the possibility of lodging appeal counters the administrative acts
18 the intangibility of the acquired rights
19 not-implication of a judge in a litigation
20 the not-monopoly of the integrality of a field of jurisdiction
21 management of the "costs" of justice
(b) scamming, whether it is noted or caused, is an absolute and irremediable
contradiction within the rules in force which prevents the continuation of the
part. The report of scamming can justify the adoption, according to prescribed
forms, of temporary exemptions from the rules in force.
A/A6.
Ethics
(a) Nomic Justice is subjected to the rules of the ordinary world, except
mention to the contrary. In particular automatically apply, and must thus be
respected, the rules of the Netiquette, those of the hierarchy Fr.* and the Fr
charter.rec.jeux.nomic.
(b) Any participation in this game is a moral contract on these points with the
other players.
A/A7. Public nature of the proceedings
(a) Are taken into account for the management of the rules only the messages
published on frjn within the framework of the game.
(b) proposals for rules calling upon resources external to those placed at the
disposal within the framework of the messages allowing the progression of the
part are normally not admissible.
(c) cross posting is tolerated insofar as it respects the Netiquette and the
charter of Fr.rec.plays.nomic, in particular on non relevance.
(d) publicity for the forum or the game is extremely welcome.
A/A8.
Limits
(A) All that is not prohibited or is not regulated is authorized as long as
there are not transgression of the rules in force or failure with ethics.
(b) the discussions and arguments are welcome, within the limits of the
courtesy, good faith and compliance with the rules in force.
A/C10. Semantic reference frame
TLFI
is the semantic reference frame of Nomic justice and all its sections.
This rule is struck of nullity in the event of inaccessibility of the TLFI for
all the players for one length of time exceeding one month without interruption.
A/A9.
End of the game
A rule can specify the conditions under which it is put an end to the part,
except case of duly noted scamming.
SECTION B - BUREAUCRACY
B/A1.
Delegation
(A) The players can delegate certain functions to some of them. One calls
"functions" the administrative formalities necessary for the setting
in operation of the rules.
(b) nature, the range, the extent and the duration of each delegated function
must be specified in a validated rule.
(c) the rules delegating the functions must specify the methods of nomination
and replacement of the bearer, as well as the procedure to be followed in the
event of deficiency.
B/C2.
Function of clerk
(a) It is created a function of clerk of Nomic Justice.
(b) the clerk performs, by delegation of the players, the following functions:
- up to date maintenance of the list of the rules and codicils, publication of
the results of the votes, classification as needed for the rules and codicils;
- more generally, and as needed, administrative follow-up of the procedure of
management of the rules.
(c) the players can appoint to other delegates whole or part of the functions
delegated to the clerk pursuant to the present rule.
(d) the clerk can be assisted by an assistant who replaces him at his request,
or in the event of unavailability of the clerk according to what is prescribed.
(e) the clerk and his assistant are named for one undetermined period, according
to a procedure established by codicil. Pending the adoption of the aforesaid
codicil, the proponent of this rule acts as clerk.
(f) There is unavailability of the clerk within the meaning of the subparagraph
d) above when the clerk whose intervention is requested by a player abstains to
take part in the game for at least a length of time fixed by codicil. Pending
the adoption of the aforesaid codicil, this duration is fixed at 48 hours.
(g) unavailability is announced to the diligence of the players by the
publication in the game of a message marked out [ NJ][Absence][Clerk ].
(h) In the event of unavailability of the clerk, noted by message and not
disputed in the prescribed forms, and in the absence of assistant, the author of
the first message of announcement acts as clerk, during the time required to
organize a new designation.
SECTION C - CHANNELS
C/A1.
Operation
(A) Nomic Justice progresses by the publication on frjn of messages carrying in
their title the flag "NJ". Any message is identifiable by its ID.
(b) the rules in force evolve/move starting from the initial rules of the game,
by the addition, the amendment, the suppression, the cancellation or the precise
details brought to the rules, according to messages published by the players.
C/A2.
Players
(b) Is a player of Nomic Justice that who takes part in it in the form of
proposal, of discussion around a proposal or vote cast in accordance with the
provisions of the relevant rules into force.
b) the players form a temporary collective whose members accept the
LFNJ.
C/A3.
Rights of the players
The participation of a player can be refused, ignored or be restored only
pursuant to one or more relevant rules.
C/A4. Compliance with the rules
(a) All the players must constantly remain faithful to the letter and the spirit
of all the rules in force , while respecting the set of priorities of those.
(b) the transgressions can be the subject of different penalizations according
to the species, in accordance with what will be prescribed.
(c) In the event of conflict between the letter and the spirit, it is the spirit
which prevails.
C/A5.
Nature of the rules
(a) The rules are either mutable, or immutable. The immutable rules can neither
be amended, neither cancelled, nor removed. The mutable rules can be amended,
cancelled or be removed.
(b) the rules can be supplemented by devices named "codicils",
which specify certain aspects of a rule in force. Codicils are treated like
rules, except contrary explicit provisions.
C/A6.
Series of rules
(a) The rules are classified in series, identified by a letter.
(b) the initial rules of the game are the rules of series A. They are immutable.
(c) the rules that have been subsequently adopted in complement of the initial
rules are classified in the series B if they are immutable, in the series C if
they are mutable.
(d) the codicils are classified in the series K.
C/A7. Identifiers
(A) Any rule is identified by a single identifier.
(b) the identifiers in each series comprise non-null positive integers, in the
form: {letter of the series} {integer}.
(c) a new rule takes the last free integer according to all series taken
together.
(d) a modified or transmuted rule guard its {integer}.
(e) the {integer} of a cancelled or removed rule cannot be re-used.
(f) an identifier also contains the number of the version concerned which cannot
be void and is growing from 1with each modification or transmutation.
C/A8.
Transmutation
(a) A transmutation consists in passing a rule of a series to another. The
codicils can pass only from the series K to the series C.
(b) the transmutation is neither an amendment, neither a cancellation, nor a
suppression of rule.
SECTION
D - DECISION
(a) A player can perform only one of these actions at the same time, and
it will have to expect the result from it to start another of them:
· to propose the creation of a rule
· to propose the modification of a rule
· to propose the suppression of a rule
· to propose the transmutation of a rule
· to propose the revamping of the rules.
(b) a player can constantly give up an action in progress. It renouncement
releases him for another action. The renouncement can be imposed under
prescribed conditions.
D/A2.
Revamping
A revamping of rules consists starting from two or more rules to make a new one.
It is authorized only on mutable rules. That involves the suppression of the
original rules and the creation of new rules. revamping is carried out within
the framework of the rules which specify the methods of implementing it.
D/A3. Decision-making
(a) The decision-making on the actions is carried out by vote of the players,
according to what will be prescribed.
(b) the vote intervenes once completed the phase of corresponding proposal.
(c) the introduction of a right of veto must be the subject of a specific rule
which is to specify the range, the method and the grounds for appeal which are
then applicable.
(d) the result of the vote must be published before taking effect.
D/A4. Management of the rules
(a) The management of the rules notes the decision-making on the actions of the
players.
(b) Any decision-making comprises three obligatory consecutive phases, initiated
each one by a message appearing at the beginning of a thread of discussion:
i) a phase of proposal, marked out [ NJ][Annoucement][{action}][{libel} ] + [ {a
possible sequence number} ]. During this phase, the proponent can modify his
original proposal by taking account of the opinion of the other players. It will
have to then add a sequence number. It cannot be made more than two new
presentations during the phase of proposal, and those do not add anything to the
time allowed for the duration phase of proposal.
ii) a phase of vote, whose beginning is marked out
[NJ][Vote][{action}][{libel}], for which is taken again the proposal, possibly
amended, submitted to the vote of the players.
iii) the phase of result, marked out [NJ][Result][{action}][{libel}][{result}].
(c) the {action} is one of the following wording, corresponding logically to one
of the possible proposals: [ Creation ], [ Modification ], [ Suppression ], {Revamping
], [ Transmutation ].
(d) the {libel} is a very short recall of the proposal. It is the same one, from
the original proposal to the result. Except in the event of creation, it must
contain the number of the rule on which the action is started. (numbers, if it
acts of a recasting). The {libel ] becomes the heading of the rule, if it is
validated: < rule number> - [ {libel} ].
(e) the { result} can be: [ Rejected ], [ Withdrawn ] or [ Adopted ] + [ {the
number of the rule with which the action finishes} ]. If no specific authority
is indicated to do it, it is to the proposer to proclaim the result. A rule is
validated with the proclamation of the result under the beacon [ Adopted ]. The
validated rule takes effect of the moment of the publication of the message
{result} but applies only for the messages published later on.
(f) According to what is prescribed, it can be appealed against, or be made
application of a veto on each phase of the decision-making. The appeal is
suspensive, except contrary explicit provisions. The appeal constitutes a phase
of play for the management of the rules.
D/A5.
Bonuses and penalties
(a) Each phase of play can cause the attribution of bonuses or the imposition of
penalties or pledges to the players according to prescribed rules.
(b) the attribution of bonuses or the imposition of penalties or pledges can
relate only to one precise object, and result from the application of a
beforehand validated rule.
SECTION
E - EXPEDITING
E/A1. Hierarchy of the rules
(A) In the event of conflict between two rules in a series, that with lower
integer has priority.
(b) In the event of conflict between two rules of different series, that of the
series alphabetically lower has priority.
E/A2.
Conflicts on the interpretation or the application of the rules
The treatment of the conflicts relating to the interpretation or the application
of the rules is carried out within the framework of the game.
E/A3. Validity of a vote
(a) The vote is noted by the publication of a valid message in direct response
to the message initiating the thread of vote.
(b) the vote appears in the body of the message, except headings, signature. It
is a direct answer to the put question.
(c) If there are several votes of a player, only the last vote posted within the
deadlines is taken into account. If there are several votes in the body of the
same message, only that is considered appearing in last position in the message.
(d) It can be cast only one vote per player for the same proposal submitted to
the vote. The vote by proxy is not allowed.
(e) A defect of the respect of the preceding conditions, the ballot paper is
invalid.
E/A4. Qualified majority
The decisions are normally made in the absolute majority of the voters
having expressed a valid vote. However, the adoption of certain proposals can
require a qualified majority or a quorum of voters according to what will be
prescribed.
E/C8.
Determination of the quorum and other thresholds
(a) If necessary, the quorum of players necessary for the decision-making
including the application of a rule or a codicil or the examination of a
proposal is appreciated on the basis of number of players registered at the time
of the publication of the message whose follow-up requires the application of
such a quorum.
(b) the clerk is in charge of the keeping, the update and the publication of the
list of the registered players.
(c) the publication of an up to date list must normally intervene in the 48
hours of the publication of a message whose follow-up requires the application
of a quorum.
(d) the contents of the list is subject to dispute according to what is
prescribed. The failure with the obligation of publication of the up to date
list can cause a report of unavailability according to what is prescribed.
E/C9. Datation
As needed, the date of a message is established on the basis of the field
NNTP-Posting-Date if present. Failing which, the approximate date is established
on the basis of the sequence numbers allotted by the news servers (Xref field).
E/A5.
Disputes
(a) The conflicts among players on the implementation and the management of the
rules of the game are treated within the framework of the game according to the
applicable procedure. The base of the procedure of treatment of the conflicts
and requests for interpretation is in the respect of the applicable rules and
that of the Principles founders.
(b) Is part to a conflict any player having published a message at the beginning
of a thread carrying the flags [ NJ][Contestation][{action}][{libel} ]. The body
of the message must specify, so that the dispute is admissible, the ID of the
message blamed, the rules in question, the request for remedial action
formulated by the player author of the dispute.
(c) are time-barred the disputes relating to a message dating of more than 72
hours at the time of the publication of the message of dispute. The delay
between the message of dispute and the disputed message is established by
comparison of the fields NNTP-Posting-Date.
(d) the author of the message blamed is also part to the conflict, if the latter
relates only to one single message, or on several messages of the same player.
(e) In the absence of prescribed specific procedure, the conflicts resulting
from the application or the interpretation of the rules are treated either
amicably between the parties to the conflict, or by arbitration.
(f) the amicable resolution of a conflict is noted by the collective of the
players.
(g) If asked by a player and supported by another, arbitration is enacted
immediately. It is not taken action on a non seconded request for arbitration.
(h) the Arbitration Board is consisted of the totality of the players except
those parties to the conflict. The arbitration is a decision-making process
subject to what is prescribed as regards Rules Management.
(i) the arbitration is a procedure of appeal suspensive and non opened for
dispute. Its result can acquire force of rule, if it is thus specified in the
call to vote.
E/A6.
Retroactivity
(a) The rules produce effect only of the moment when they are validated, and for
the future.
(b) the fact of proposing to create, modify, cancel, remove, transmute or
redesign rules does not go against the principle of non retroactivity, nor does
the fact of making a decision on these proposals.
(c) the cancellation of a rule brings back the game at the stage where it was at
the time of the original proposal of the cancelled rule. All the actions derived
from the cancelled rule are cancelled, except provision clarifies contrary.
E/A7.
Rule of law and common law
(a) Any decision must be founded on the rules in progress and the particular
circumstances which surround it.
(b) Exhibiting a precedent, a jurisprudence or a common habbit does not
exonerate the players of the obligation to base a decision on the only rules
applicable to Nomic Justice.
(c) the methods of the recourse to an internal jurisprudence can however be
specified in one or more rules.
Version from May 1, 2004.